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Helicopter Flight Simulator

Abstract

This project is concerned with both designing and implementing a physics engine suitable for a military combat game. There is also the necessity to build along side the engine an intuitive input system that is simpler than a real helicopter, which is extremely difficult to fly (in comparison to aeroplanes).

The project requires us to build a graphics engine in order to allow test flights over some terrain and to allow the user to watch the helicopter move and to visually "test" the responsiveness of the control systems. We impose no restrictions on its construction, except that the terrain should be large enough to allow unconstrained movement in the environment.

In this project, we suggest a visually realistic way of simulating the movement and animation of a helicopter. We implement the design to produce a convincing simulation suitable for producing a game. The simulator is built using a combination of the C and C++ programming languages, using the OpenGL API for the graphics and DirectX-DirectInput for the control systems.

The control system implemented has satisfied many testers and combined with the graphics and physics engines, provides an excellent starting point for developing a complete game.

 

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