Helicopter Flight Simulator
Abstract
This project is concerned with both designing and implementing a physics engine suitable
for a military combat game. There is also the necessity to build along side the engine an intuitive input
system that is simpler than a real helicopter, which is extremely difficult to fly (in comparison to aeroplanes).
The project requires us to build a graphics engine in order to allow test flights over some
terrain and to allow the user to watch the helicopter move and to visually "test" the responsiveness
of the control systems. We impose no restrictions on its construction, except that the terrain should be
large enough to allow unconstrained movement in the environment.
In this project, we suggest a visually realistic way of simulating the movement and animation
of a helicopter. We implement the design to produce a convincing simulation suitable for producing a game.
The simulator is built using a combination of the C and C++ programming languages, using the OpenGL API for
the graphics and DirectX-DirectInput for the control systems.
The control system implemented has satisfied many testers and combined with the graphics
and physics engines, provides an excellent starting point for developing a complete game.
Helicopter Simulator
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