Site Contents

Home
Programming
Jonathan
Helicopter
Wind Simulation
Path Planning
3DS MAX Exporter
Rigid Bodies
CVR/UnrealEd
Travel
Garden

Main Guestbook
Help!
Contact Us

Forum

ISP Referral

Page Validation

Valid XHTML 1.0!
Valid CSS!

Wind simulation

Introduction

Over the past decade, computer graphics has advanced to great levels of realism. Architects can preview their creations in a virtual walk-through. The images produced are stunning - not only are the buildings depicted, but so are landscaping ideas, people walking around and cars on the roads too. Game players can run around realistic detailed cities and other outdoor environments in games such as Unreal Tournament and Medal of Honour. The level of graphical detail in modern games allows players to become fully immersed in game play. However, with increases in the power of modern graphics cards, a lot of CPU is now available for tasks other than graphics.

The problem is that despite the detailed graphics, you can always tell that it is not real. Take a moment to think why this is so, think about your last walk down to the shops. What was going on around you? Compare it to your last mission in Medal of Honour.

Granted that your walk did not have the excitement of the "I could be shot any time now" factor but what it did have was nature. Did you hear the wind in Medal of Honour or Unreal? You probably would have; some game levels do have wind sounds to make the environment more realistic, but could you actually see the wind? You probably saw the wind during your trip to the shops without realising it though. If it were autumn then the wind would be blowing all the leaves fallen from trees into corners or scattering the leaves that a gardener had painstakingly piled up on his lawn. Gaming environments do not offer that level of realism. We propose here a particle system driven by wind currents arranged in a virtual environment suitable for real-time simulation to add an extra dimension to gaming environments.

 

Wind Simulation Home Page

Abstract Introduction

Go to Top

Page Stats

Page last updated: 19:21 GMT on Saturday 1 January 2005
This page has had 447 hits since 27 March 2004. Last viewed on 31 August 2010.
It took the server 0.0224569 seconds to generate this page.

Site designed and maintained by Jonathan Copelin
Go to homepage