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Rigid Body Dynamics demonstration

Thank you for showing an interest in this programme. It is a piece of project work from University for the Games Physics module that I studied. My chosen project was to simulate a mass-spring system using Rigid Body Dynamics to achieve realistic rotational motion in the final simulation. After researching spring systems and harmonic motion, the forces calculated from those equations apply torque forces to the Rigid Bodies. I used the Euler Method to solve initial value problems at the cost of better accuracy and stability. This is counteracted with the use of dampening (friction) forces. There are some screenshots from the simulation below. By popular demand, I have made available the executable version as well. Please be warned that there is currently no collision detection performed and that can sometimes look rather weird on screen. The system is entirely configurable; you can change the length and strength of the spring, change the mass of the cubes and also disable the rigid body dynamics.

screen shot 1 (click to enlarge) screen shot 2 (click to enlarge) screen shot 3 (click to enlarge)

Primary Download Site:

To download it from this site: Click Here.

Secondary Download Site:

To download it from my (UK) ISP webspace: Click Here.

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